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Game design Illustration Motion & 3D

TURBO HOOD GAME

The TURBO HOOD GAME is a game made in collaboration with the artist MASHKOW, developed for a web browser and already available to play for free.
The game is already available to play on your laptop or computer on turbo-hood.com

Our TURBO HOOD artwork is something unique for the game industry. It definitely requires the attention of people associated with illustration, animation and digital art.
We have worked hard on cool entertainment, graphics and animations that await you on each of the three levels, with its own unique location inspired by the New York Vibe: architecture, graffiti, cars, subway and the inevitable madness.


Idea and Script

The game is a platformer demonstrating the MASHKOW’s universe, engulfed by a new virus. Here, if you have black goo coming out of your mouth, this is the first signal that you should start worrying. This is probably an echo of the covid that overtook us at the start of the idea development.


The 1st level

On the first level, you will have to make your way through a bunch of mobs, covidsters, drunken punk chicks, Britney-spiders, and in conclusion, a mac boss.

«I started with collecting references from the past, got very inspired by old games like „Battletoads“ „Double Dragon“ „Earthworm Jim“ „Streets of Rage“ „Carmagedon“ etc
Then started working on the script and the concept of my own universe with all the characters, villains etc.»


MASHKOW

«Level design was another huge and the most challenge to me. Because first and foremost for me is how it looks aesthetically and it was my huge problem, tones of hours were invested in every inch of graphics in this game. I was changing layers by layers during whole time of creating.»


MASHKOW

«You can ask me why I spent 2 years for it? And the answer is simple, I didn’t feel the game is ready. I still think the same even now but if I won’t drop it now I’ll never do.»


MASHKOW


The 2nd level

The second level is purely about the subway, where MASHKOW, running away from the rat in his modified tuned car, must score points by putting more mobs on the hood.

«I started with collecting references from the past, got very inspired by old games like „Battletoads“ „Double Dragon“ „Earthworm Jim“ „Streets of Rage“ „Carmagedon“ etc
Then started working on the script and the concept of my own universe with all the characters, villains etc.»

MASHKOW


The 3rd level

The third level takes place on the roofs of New York skyscrapers — this is a one-on-one meeting with the boss.


TURBO HOOD GAME

Of course, it is probably impossible to describe in words everything that happens in the game. It took almost 2 years to render, animate, voice over, and program the game. Therefore, it definitely deserves your attention, even if you are not a gamer. And the game itself is not for gamers, but for art lovers — that’s how we perceive it.

The game works from the computer via the link turbo-hood.com

For better performance, use the Google Chrome browser. The impact control console is located in the upper right corner, the Menu button.

We wish you to enjoy the game and have more perseverance, which you will definitely need to complete all the levels and see all the locations!


Team

MASHKOW — author of the idea, artist of the project

P.MOTION team:
Denis Levchenko — creative/art director
Semion Levchenko — motion designer
Liliya Idiliya — visual designer, illustrator
Anya Osintseva — visual and motion designer

weWizards:
Sergey Shilov — development team lead
Danya Sarabyev & Dima Kalinin — front-end, back-end developers

Music, sound design:
Sergey Smirnov aka Phill Anker

Ep texturing:
Nikolay Mertsalov
Alexey Vlokh

Oxana — script narrative
Bitunit — spiritual support

Featuring:
Sergey Parshin
Mash Junior

Mashkow voice:
Ricardo Faria